It can be one of the most talked about topics, the least understood, the most excellent in Pro Golf: The pace of the game. It becomes a Friday evening conversation when a tour cannot get a cut before sunset. It becomes a conversation point when the tournament plans to limit field sizes to the spring tours, where the light of the day is limited. Becomes a conversation point when videos go viral over players Waggling, Waffling and doing anything But hitting the damn ball.
But it is the discourse informed? Not almost as much as it could be. Or more precisely, not nearly enough to move forward as the tournament has begun opening books (little) to share more pace of games with viewers, starting this week at Rocket Classic in Detroit.
For the past two months, the tournament has implemented Distance measuring equipment (Rangefinders) to be used in PGA and Korn Ferry shifts, and has discovered that it has suddenly saved time in numerous areas on the course. A majority (58%) of the surveyed players believe it has helped to improve the overall pace of the game, and the data support it, especially near Green, which the tournament highlighted on a roundtable with media Wednesday. The shots from 40-60 yards were played approximately five seconds faster with the use of rangefinders than before.
The tour plans to make the pace of specific games for holes and groups available in its digital offers, from the tournament to the CBS, NBC and ESPN broadcasts each week. Since the pace of the game is a matter of tour rules, it is monitored by the tour management application app, which traces when a player from a group plays the first goal in a hole, until the last player of this group comes out in a specific hole.
The average time groups are playing specific holes are now publicly divided into the “Course” section of “Round Live” on the tournament website, which you can see in the right below. During most of the round of Thursday’s opening, the groups played the 1 in 12 minutes and 31 seconds.
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PGA Tour Leaderboard
Some groups played faster than 12:31; Others played more slowly. But those numbers matter because they are held against what PGA Tour calls “time,” or the expected time a group should take to play specific holes. To play par 3S in the triple, the time of the tournament time is 11 minutes. To play par 4s in the trio – like the 1st hole in Detroit Golf Club – the principle of time is 14 minutes. To see almost all the first round of groups playing under 12.5 minutes is a time win.
When this enters the game is if the players are considered “out of position” – in simple terms, if they are far from the group in front of them – and violate the right time. This is when the PGA Tour staff will open the players in and timely, give warnings, set a group per hour, etc. To better help fans understand what this looks like, the tour is willing to include the game rhythm information in its broadcasts, especially showing when, and why, the groups are “in hours”.
Such an example happened during Memorial tournament last monthwhere Scottie Scheffler and Ben Griffin settled in the middle of the last round. Future broadcasts will be provided with the deadlines the group took to complete each hole. The Scheffler-Griffin group was considered “in position” while playing holes 7-11, but in the 12th hole they were “out of position” and thus the rules that officials had to see how they were playing with the right time.
Answer: Not excellent! Scheffler and Griffin – while playing one of the most difficult courses on the tournament calendar – had lost time in each of those six holes from a 31 -minute collective and 46 seconds. Basically, they had played every hole five minutes slower than expected, which would not be their fault if they were “in position”, but they were no longer. So the rules that officials went inside.
Now, how long groups like the Scheffler-Griffin group were playing individual holes will be offered to broadcast partners to share with the audience. It will look like something like the box below.
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PGA Tour
Now, no one knows the noise and the course of time as the officials of the PGA Tour rules, and how this can fluctuate greatly from day to day with changes in weather, conditions and holes. The duration of the time that the good for playing certain shots will be made available to broadcast partners. When a 3 tall par has a hole cut in the center of green, players can play their shooting up to 10 seconds faster than when a hole is cut into a stuck corner of the placement surface. More than anything, it will help explain why a particular blow requires much more thoughts than in previous days.
While this information is a positive step in the Transparency Department, where the tournament stops is publicly addressing any pace of game issues peculiar Players player averages are mainly confidential. But not so coincidentally, the individuality of the rhythm is how the topic is most often discussed by the good – determining which actors are fast and which are slow, perhaps make life worse for their play partners.
For now, at least, tour fans will receive exclusively concentrated information in entire holes or groups, not individuals. Due to the complications of the game and specific rounds in specific courses, individual data can be prone to the noisy direction. In other words, if a slow player is going through a good note day, they may not appear so wet (for comparison) as a fastest player who cards a 76.
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Sean zak
Golfit.com editor
Sean Zak is an old writer and author of Looking at St. Andrews, which followed his trips to Scotland during the most important summer in the history of the game.